Hardware 3D (C++ DirectX Graphics) Tutorial 37
From Chilipedia
Revision as of 11:56, 12 October 2019 by Chili (Talk | contribs) (Created page with "We load the Sponza test scene from Crytek, while also exploring more about materials and how to unscrew them. This scene will form the environment and motivation for several f...")
We load the Sponza test scene from Crytek, while also exploring more about materials and how to unscrew them. This scene will form the environment and motivation for several future tutorials.
Topics Covered
- MTL file manual editing
- Using OBJ files to drive batch operations
- Bump map vs. Normal Map
- Derived / procedural normal maps suck dongs