Intermediate C++ Game Programming Tutorial 24
From Chilipedia
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
Topics Covered
Part 1: ordered associative containers
-
std::map
container interface - Binary tree data structure
-
std::map
key requirements (comparison) -
std::map
gotchas (std::remove_if
andconst
keys) -
std::set
-
std::multimap
andstd::multiset
Part 2: unordered associative containers
- Hash table performance vs. binary tree performance
- Hash table data structure
-
std::unordered_map
key requirements - Hash combining
-
std::unordered_map
bucket interface and hashing policy - When to choose
std::map
overstd::unordered_map
Video Timestamp Index
Tutorial 24.1: The ordered associative containers
- The
std::map<KeyType,ValueType>
class 0:46
- Maps consist of keys to lookup (associated) values
-
map.insert( {key,value} )
to insert (key,value) pairs -
map[key]
returns a reference to the ValueType for a KeyType
- A Binary Tree data structure is used to manage the order of map elements 2:46
-
std::map
performs lookup in O(log(n)), it uses a Binary tree data structure - Key properties of a Binary Tree (BT):
- - Nodes can have at most 2 children (hence: binary)
- - Each left child is smaller and each right child is larger than its parent
- - Insertion is done by navigating the tree along a route Left for smaller, Right for larger such that the order property always holds
- The big advantage of the BT properties is that retrieval is very fast
- The beauty of
std::map
is that we don't have to implement any of this; it's all there in the STL 7:00 - The STL implementation is further optimized, e.g. it uses a red-black tree for BT rebalancing
-
- A look at the
std::map
cppreference.com documentation: insert, lookup & find 7:35
-
map.insert()
takes a pair typestd::pair<KeyType,ValueType>
, the Map's elements - C++ can deduce the pair Type, so
map.insert({keyX,valueXYZ});
with curly braces will do the job - An even better way to insert is through
map.emplace()
operation; it will construct the pair in-place. - For lookup, you can use square braces,
map[x]
will return a reference to the corresponding value - Note: a lookup with a new key value will create that element in the map with the default constructed ValueType value
-
insert
oremplace
with a key that already exists will NOT override the existing value:std::map::emplace
returns astd::pair<iterator,bool>
where the bool inidicates whether an insertion took place -
map.find("xyz")
returns an iterator to the element if it exitst, and an iterator tomap.end()
if it doesn't exist (useful to check if a key already exists) -
std::map
comes with iterators and because it is a sorted map, when you iterate over its elements withfor (auto& el : map)
, it will be in order (of the keys)
-
- Requirements on KeyType 14:30
- The KeyType has to be comparable. The third template parameter is a functor for KeyType Comparison that defaults to
std::less<KeyType>
- So by default keys have to implement the "less than" comparison operator or provide your own comparison functor when defining the map
- The KeyType has to be comparable. The third template parameter is a functor for KeyType Comparison that defaults to
-
std::map
cppreference.com documentation continued: erase 15:28
-
std::map::erase
offers three basic ways to erase elements:
- - With an iterator; returns an iterator following the last removed element
- - With an iterator range, idem
- - By key through
map.erase(const KeyType& key)
; this operation returns the number of elements erased (insize_type
)
-
- Two important things to know when working with associative containers 16:04
-
std::remove_if
does not work with associative containers (will come with C++20).
- - You have to iterate over the elements with
for( auto i = map.begin(); i != map.end();)
- - And apply
i = map.erase(i);
in the body of yourif
logic, and++i
in theelse
block.
- Keys are
const
. You're not allowed to modify the keys 18:38
- - Makes sense: the keys define the structure of the binary tree.
- - If you modify the key you invalidate this structure (it would require a deletion and insertion to do it properly)
-
- The
std::set<KeyType>
class 20:00
- With a set, you only have keys, and a unique entry for each unique key
- Use case: ensure that there are no duplicates in a set
- The
std::multimap
andstd::multiset
classes 21:28
- Map has unique keys, with multimap you can insert multiple elements with the same key
- This enables operations like
std::multimap::equal_range
that returns a pair of iterators (begin and end) of the range where these elements have that same key -
std::multimap::count
will return the number of elements with specific key
- Practical example of a multimap use case 22:30
- Implementation example of a custom Comparison functor for the
Vei2
class (2D coordinate vector).
- - Chili's choice for ordering (used in the body of the functor):
- -
return (lhs.x == rhs.x) ? lhs.y < rhs.y : lhs.x < rhs.x;
- Example of how to find and print multiple elements in a multimap using
equal_range()
- Implementation example of a custom Comparison functor for the
- Lookup in multimaps 25:21
- Note: the multimap class does not have an index operator
[]
- When you do a lookup on a multimap, you should use
equal_range()
- The problem with
find()
on a multimap, is that if there are several elements with key in the ccontainer, any of them may be returned
- Note: the multimap class does not have an index operator
Tutorial 24.2: The unordered associative containers
- Main difference between ordered/unordered is performance 0:14
- Implication: if you iterative over an unordered container, keys will appear in (seemingly) random order
- Releasing the ordering requirement makes it possible to use a hash table with performance advantages: O(1) contant time insertion and lookup
- Using an unordered map 1:38
- The interface is pretty much the same as its ordered counterpart
- Include
<unordered_map>
, declare usingstd::unordered_map<KeyType,ValueType>
- You can initialize your map object with an initializer list if you wanted to using
({ {..,..},{..,..},... })
inside your declaration
- The Hash Table data structure 3:20
- A hash table allows you to get the quick access to values, comparable to array access using the index, but with efficient memory usage
- Buckets are used to group keys; this is done by mapping keys to buckets using a hash function (a.k.a. hashing)
- Multiple keys can map to the same bucket in a hash table ("collision"). We use a linked list to store multiple {key,value} pairs in a bucket
- Two ways to minimize hash collisions: i) more buckets, ii) smart hash function that distributes key values uniformly across your bucket space
- Hashing a a two step process 9:26:
- - A hash function takes in the KeyType input (typically a string or int) and outputs a size_t
- - the size_t output is reduced/ditributed to the size of the hash table (number of buckets)
- [WORK-IN-PROGRESS]
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map
hashing over multiple (4) members of that datatype. The solution video is here.