Hardware 3D (C++ DirectX Graphics) Tutorial 47
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Revision as of 22:24, 15 March 2020 by Chili (Talk | contribs) (Created page with "This is a 2-part tutorial. Part 1 uses the blur filter from Tutorial 46 to create an improved outline filter, and then teaches the theory behind an better blur filter implemen...")
This is a 2-part tutorial. Part 1 uses the blur filter from Tutorial 46 to create an improved outline filter, and then teaches the theory behind an better blur filter implementation (Gaussian filter), as well as the concept of separable filters. Part 2 implements a separated Gaussian filter, and goes on to show a resolution reduction optimization technique for said filter.
Topics Covered
Part 1
- Using the "reflect" oversampling mode for better fullscreen postprocessing filters
- Implementing an outline effect using the box blur filter
- Improving outline effect composition by blending only alpha while keeping color constant
- The theory of a Gaussian blur filter
- Separable image filters