Hardware 3D (C++ DirectX Graphics) Tutorial 48
We look at a render graph system for creating smart Pass objects that encapsulate and automate the different render passes in our scene, and for defining the connection between those passes and compiling them into a single render graph. Very THICC video.
- Overview of render graph and why this system is needed
Passclasses and the pass hierarchy
RenderGraphbase class and usage
- Changes to
- Distinction between Buffer
- Wishlist of future render graph system features