Hardware 3D (C++ DirectX Graphics) Tutorial 49
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Revision as of 16:50, 5 April 2020 by Chili (Talk | contribs) (Created page with "A bit of a lighter tutorial to catch our breath. In this video we quickly go over some engine improvements / fixes, and cover a few interesting tidbits about how Direct3D work...")
A bit of a lighter tutorial to catch our breath. In this video we quickly go over some engine improvements / fixes, and cover a few interesting tidbits about how Direct3D works, including a crucial detail of InputLayout.
Topics Covered
- Ability to persist the contents of a RenderTarget to disk as an image file
- Input layouts created with identical element descriptor arrays are not necessarily interchangeable
- Optional compiler warning to flag missing virtual destructors
- Other sundry fixes / enhancements