Hardware 3D (C++ DirectX Graphics) Tutorial 50
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Revision as of 22:34, 18 April 2020 by Chili (Talk | contribs) (Created page with "Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings. == Topics Covered ==...")
Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.
Topics Covered
- Container for managing multiple cameras
- Frustum-per-camera
- Rendering wireframe camera indicator
- Wireframe frustum visualization
- Draw occluded lines with dim color (depth state technique)