Hardware 3D (C++ DirectX Graphics) Tutorial 50
From Chilipedia
Lite tutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.
Topics Covered
- Container for managing multiple cameras
- Frustum-per-camera
- Rendering wireframe camera indicator
- Wireframe frustum visualization
- Draw occluded lines with dim color (depth state technique)