Intermediate C++ Game Programming Series
From Chilipedia
The intermediate series picks up where the Beginner C++ Game Programming Series left off. If you understand the main concepts of procedural programming and the basics of OOP, you can probably skip that series and start here. In this series, we start by covering some low-level topics like pointers, c-strings, basic I/O, and memory management. Then we ascend to a higher plane of existence, and explore the modern C++ way of handling these problems, learning about standard containers, streams, and algorithms. We will also be covering some more advanced OOP concepts like inheritance and polymorphism. Games will be made.
Topics Covered
Coming soon!
List of Tutorials
Tutorial Number | Title | Release Date | Runtime |
0 | Intermediate C++ Game Programming [Introduction] | April 28, 2017 | 8:25 |
This tutorial introduces the Beginner C++ Game Programming Series and walks you through the setup required to follow along with Chili. It also explains who the series is intended for, the goals and outline of the series, and tips on how to succeed, but you can skip all that bullshit if you have crippling ADD. For a detailed list of what is covered in Beginner, see this page. |