Hardware 3D (C++ DirectX Graphics) Tutorial 13
From Chilipedia
In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and we create a nifty little class Graphics
to hold all this bullshit.
Topics Covered
-
class Graphics
-
D3D11CreateDeviceAndSwapChain()
- Descriptor stuctures
-
Present()
- Creation of
ID3D11RenderTargetView
from a swap chain -
ClearRenderTargetView()