Difference between revisions of "3D Fundamentals Tutorial 12"

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Revision as of 22:00, 16 November 2017

The vertex shader is the one of the two original shaders introduced in Direct3D 8, and it is only shader besides a pixel shader that must be provided before triangles can be rendered. It's kind of a big deal.

Video

The tutorial video is on YouTube here.

Downloads

The GitHub repository for the tutorial code is here.

See also