Difference between revisions of "3D Fundamentals Tutorial 2"

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* [https://www.patreon.com/planetchili Planet Chili Patreon]
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]
 
* [[3D Fundamentals Tutorial 3|Next in series (Tutorial 3)]]
 
* [[3D Fundamentals Tutorial 3|Next in series (Tutorial 3)]]
* [[Beginner C++ Game Programming Series]]
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* [[3D Fundamentals Series]]

Revision as of 22:52, 5 November 2016

In this video we lay the groundwork needed to represent and transform positions and 3D space, we define the relationship between our 3D space and the screen coordinates, and we setup a data structure to hold our test cube geometry.

Video

The tutorial video is on YouTube here.

Downloads

The GitHub repository for the tutorial code is here.


See also