3D Fundamentals Tutorial 3
In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and X-axes. We also jerk off said axes, using the left-hand rule of course (right hand is busy with the mouse).
For an in-depth explanation / derivation of the formula for 2D rotation, check out this video. There is also another video in the same series that deals with encoding transformations in matrices, and it can be found here.
The tutorial video is on YouTube here.
The GitHub repository for the tutorial code is here.