Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 17"
From Chilipedia
(Created page with "In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out. == Topics Covered == * Lin...") |
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== Topics Covered == | == Topics Covered == | ||
+ | * Triangle winding order / back face culling | ||
* Line list and line strip primitive topologies | * Line list and line strip primitive topologies | ||
* Adding vertex attributes (vertex color) | * Adding vertex attributes (vertex color) | ||
+ | * UNORM vs UINT | ||
* Indexed drawing | * Indexed drawing | ||
* Adjusting the viewport | * Adjusting the viewport | ||
== Video Timestamp Index == | == Video Timestamp Index == | ||
− | [https://youtu.be/ | + | [https://youtu.be/YFrCrasocX8 Tutorial 17] |
== Source Code == | == Source Code == | ||
Line 14: | Line 16: | ||
== See also == | == See also == | ||
− | * [[Hardware 3D (C++ DirectX Graphics) Tutorial | + | * [[Hardware 3D (C++ DirectX Graphics) Tutorial 18|Next in series (Tutorial 18)]] |
* [[Hardware 3D Series (C++ DirectX Graphics)]] | * [[Hardware 3D Series (C++ DirectX Graphics)]] | ||
* [https://www.patreon.com/planetchili Planet Chili Patreon] | * [https://www.patreon.com/planetchili Planet Chili Patreon] |
Latest revision as of 23:38, 29 March 2019
In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.
Topics Covered
- Triangle winding order / back face culling
- Line list and line strip primitive topologies
- Adding vertex attributes (vertex color)
- UNORM vs UINT
- Indexed drawing
- Adjusting the viewport