Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 38"
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(Created page with "Mipmapping and anisotropic filtering to make our textures look a lot sexier when scaled down. == Topics Covered == * Texture aliasing phenomenon during texture minification *...") |
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Latest revision as of 18:16, 26 October 2019
Mipmapping and anisotropic filtering to make our textures look a lot sexier when scaled down.
Topics Covered
- Texture aliasing phenomenon during texture minification
- Theory of mipmapping
- Direct3D automatic generation of mip levels
- Anisotropic texture filtering