Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 44"
From Chilipedia
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== Source Code == | == Source Code == |
Latest revision as of 16:05, 1 February 2020
First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying down the idea of a dynamic probe for constant buffers in Techniques and improving our dynamic vertex buffer code with a neat metaprogramming technique.
Topics Covered
- "Visitor" Probe Pattern
- Static Metaprogramming "Bridge" Function