Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 50"
From Chilipedia
(Created page with "Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings. == Topics Covered ==...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | Lite tutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings. | |
== Topics Covered == | == Topics Covered == | ||
Line 9: | Line 9: | ||
== Video Timestamp Index == | == Video Timestamp Index == | ||
− | * [https://youtu.be/ | + | * [https://youtu.be/5SAqIOTi1gY Tutorial 50] |
== Source Code == | == Source Code == |
Latest revision as of 16:33, 10 May 2020
Lite tutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.
Topics Covered
- Container for managing multiple cameras
- Frustum-per-camera
- Rendering wireframe camera indicator
- Wireframe frustum visualization
- Draw occluded lines with dim color (depth state technique)