Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 57"
(Created page with "Learning about the cube map texture resource and how to use it to implement a skybox. == Topics Covered == * Cube map texture * 3D vector sampling * Dealing with skybox depth...")
Revision as of 19:24, 5 July 2020
Learning about the cube map texture resource and how to use it to implement a skybox.
- Cube map texture
- 3D vector sampling
- Dealing with skybox depth issues
- Sampling vector generating geometry
- Mapping 2D textures to the cube map "faces"