Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 58"

From Chilipedia
Jump to: navigation, search
(Created page with "Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map. == Topics Covered == * Cubemap shadowmap bindable * Camera vector...")
(No difference)

Revision as of 17:31, 15 August 2020

Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map.

Topics Covered

  • Cubemap shadowmap bindable
  • Camera vector generation etc. in ShadowMappingPass
  • Pythagorean distance as depth for shadowmap
  • Fixing code to dump cubemap texture-based DepthStencil
  • Fixing viewport for shadowmap generation
  • Fixing transformation matrix for shadowmap generation
  • Fixing projection matrix for shadowmap generation

Video Timestamp Index

Source Code

See also