Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 58"
From Chilipedia
(Created page with "Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map. == Topics Covered == * Cubemap shadowmap bindable * Camera vector...") |
|
(One intermediate revision by the same user not shown) | |
(No difference)
|
Latest revision as of 14:04, 25 September 2020
Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map.
Topics Covered
- Cubemap shadowmap bindable
- Camera vector generation etc. in ShadowMappingPass
- Pythagorean distance as depth for shadowmap
- Fixing code to dump cubemap texture-based DepthStencil
- Fixing viewport for shadowmap generation
- Fixing transformation matrix for shadowmap generation
- Fixing projection matrix for shadowmap generation