Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 58"
From Chilipedia
(Created page with "Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map. == Topics Covered == * Cubemap shadowmap bindable * Camera vector...") |
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− | + | Diagnosing and fixing the issue with point-to-point distance shadow depth, with a little help from Python. | |
== Topics Covered == | == Topics Covered == | ||
− | * | + | * More shader debugging in Visual Studio Graphics Debugger |
− | * | + | * Dumping textures to Numpy file and analyzing in Python |
− | * | + | * Proper interpolation/calculation of point-to-point distance shadow depth |
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− | + | ||
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== Video Timestamp Index == | == Video Timestamp Index == | ||
− | * [https://youtu.be/ | + | * [https://youtu.be/nmtyLdt1Z1M Tutorial 59] |
== Source Code == | == Source Code == | ||
Line 17: | Line 13: | ||
== See also == | == See also == | ||
− | * [[Hardware 3D (C++ DirectX Graphics) Tutorial | + | * [[Hardware 3D (C++ DirectX Graphics) Tutorial 60|Next in series (Tutorial 60)]] |
* [[Hardware 3D Series (C++ DirectX Graphics)]] | * [[Hardware 3D Series (C++ DirectX Graphics)]] | ||
* [https://www.patreon.com/planetchili Planet Chili Patreon] | * [https://www.patreon.com/planetchili Planet Chili Patreon] |
Revision as of 14:03, 25 September 2020
Diagnosing and fixing the issue with point-to-point distance shadow depth, with a little help from Python.
Topics Covered
- More shader debugging in Visual Studio Graphics Debugger
- Dumping textures to Numpy file and analyzing in Python
- Proper interpolation/calculation of point-to-point distance shadow depth