Difference between revisions of "Intermediate C++ Game Programming Tutorial 10"

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== See also ==
 
== See also ==
* [[Intermediate C++ Game Programming Tutorial 11|Next in series (Tutorial 11)]]
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* [[Intermediate C++ Game Programming Tutorial 11|Next in series (Tutorial 10)]]
 
* [[Intermediate C++ Game Programming Series]]
 
* [[Intermediate C++ Game Programming Series]]

Revision as of 21:16, 19 August 2017

The promised day has come. We're finally going to be loading images from bitmap files into memory and drawing them as sprites on the screen. This is where all that stuff we've been learning--data types, pointers, memory management, file access, etc.--is going to pay off bigtime. Also, get fukt massive PutPixel sprite functions; die in a garbage fire.

Topics Covered

  • Surface class for storing image data in memory
  • Parsing Windows bitmap file headers and loading pixel data
  • Calculating padding
  • Drawing sprites (pixel blocks) from a Surface to the screen

Video Timestamp Index

Tutorial 10

Source Code

Sprite Repo

Download Materials

Homework

The homework is to improve the bitmap loading routine to support 32-bit RGB format and to support bitmaps with reverse row order.

See also