Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"

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*:- By key through <code>map.erase(const KeyType& key)</code>; this operation returns the number of elements erased (in <code>size_type</code>)
 
*:- By key through <code>map.erase(const KeyType& key)</code>; this operation returns the number of elements erased (in <code>size_type</code>)
 
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* Important to know when working with associative containers [https://youtu.be/JlPsCoCO99o?t=16m04s 16:04]
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* Two <<important>> things to know when working with associative containers [https://youtu.be/JlPsCoCO99o?t=16m04s 16:04]
 
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** <code>std::remove_if</code> does not work with associative containers (will come with C++20).  
 
** <code>std::remove_if</code> does not work with associative containers (will come with C++20).  
 
*:- You have to iterate over the elements with <code>for( auto i = map.begin(); i != map.end();)</code>
 
*:- You have to iterate over the elements with <code>for( auto i = map.begin(); i != map.end();)</code>
 
*:- And apply <code>i = map.erase(i);</code> in the body of your <code>if</code> logic, and <code>++i</code> in the <code>else</code> block.
 
*:- And apply <code>i = map.erase(i);</code> in the body of your <code>if</code> logic, and <code>++i</code> in the <code>else</code> block.
** The other thing: [https://youtu.be/JlPsCoCO99o?t=18m38s 18:38]
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** You're not allowed to modify the keys [https://youtu.be/JlPsCoCO99o?t=18m38s 18:38]
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*:- Makes sense: the keys define the structure of the binary tree. If you modify the key you invalidate this structure (it would require a deletion and insertion to do it properly)
 
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Revision as of 04:02, 20 January 2020

Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.

Topics Covered

Part 1

  • std::map container interface
  • Binary tree data structure
  • std::map key requirements (comparison)
  • std::map gotchas (std::remove_if and const keys)
  • std::set
  • std::multimap and std::multiset

Part 2

  • Hash table performance vs. binary tree performance
  • Hash table data structure
  • std::unordered_map key requirements
  • Hash combining
  • std::unordered_map bucket interface and hashing policy
  • When to choose std::map over std::unordered_map

Video Timestamp Index

Tutorial 24.1


  • The std::map<KeyType,ValueType> class 0:46
    • Maps consist of keys to lookup (associated with) values
    • map.insert( {key,value} ) to insert (key,value) pairs
    • map[key] returns a reference to the ValueType for a KeyType
  • The Binary tree data structure 2:46
    • std::map performs lookup in O(log(n)), it uses a Binary tree data structure
    • Key properties of a Binary Tree (BT):
    - Nodes can have at most 2 children (hence: binary)
    - Each left child is smaller and each right child is larger than its parent
    - Insertion is done by navigating the tree along a route Left for smaller, Right for larger such that the order property always holds
    • The big advantage of the BT properties is that retrieval is very fast
    • The beauty of std::map is that we don't have to implement any of this; it's all there in the STL 7:00
    • The STL implementation is further optimized, e.g. it uses a red-black tree for BT rebalancing
  • A look at the std::map cppreference.com documentation: Insert, Lookup, Find 7:35
    • map.insert() takes a pair type std::pair<KeyType,ValueType>, the Map's elements
    • C++ can deduce the pair Type, so map.insert({keyX,valueXYZ}); with curly braces will do the job
    • An even better way to insert is through map.emplace[] operation; it will construct the pair in-place.
    • For lookup, you can use square braces, map[x] will return a reference to the corresponding value
    • Note: a lookup with a new key value will create that element in the map with the default constructed ValueType value
    • insert or emplace with a key that already exists will NOT override the existing value: std::map::emplace returns a std::pair<iterator,bool> where the bool inidicates whether an insertion took place
    • map.find("xyz") returns an iterator to the element if it exitst, and an iterator to map.end() if it doesn't exist (useful to check if a key already exists)
    • std::map comes with iterators and because it is a sorted map, when you iterate over its elements with for (auto& el : map), it will be in order (of the keys)
  • Requirements on KeyType 14:30
    • The KeyType has to be comparable. The third template parameter is a functor for KeyType Comparison that defaults to std::less<KeyType>
    • So by default keys have to implement the "less than" comparison operator or provide your own comparison functor when defining the map
  • std::map cppreference.com documentation continued: Erase 15:28
    • std::map::erase offers three basic ways to erase elements:
    - With an iterator; returns an iterator following the last removed element
    - With an iterator range, idem
    - By key through map.erase(const KeyType& key); this operation returns the number of elements erased (in size_type)
  • Two <<important>> things to know when working with associative containers 16:04
    • std::remove_if does not work with associative containers (will come with C++20).
    - You have to iterate over the elements with for( auto i = map.begin(); i != map.end();)
    - And apply i = map.erase(i); in the body of your if logic, and ++i in the else block.
    • You're not allowed to modify the keys 18:38
    - Makes sense: the keys define the structure of the binary tree. If you modify the key you invalidate this structure (it would require a deletion and insertion to do it properly)

Tutorial 24.2

  • [WORK-IN-PROGRESS]

Homework Assignment

The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype. The solution video is here.

Supplementary Link

See also