Difference between revisions of "Intermediate C++ Game Programming Tutorial 4"
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== Topics Covered == | == Topics Covered == | ||
− | * Opening a file with <code>std::ifstream</code> | + | * Opening a file for reading with <code>std::ifstream</code> |
* Reading with <code>get()</code> and monitoring the steam state with <code>good()</code> | * Reading with <code>get()</code> and monitoring the steam state with <code>good()</code> | ||
* Detecting the EOF (End of File) as well as errors in reading and file opening | * Detecting the EOF (End of File) as well as errors in reading and file opening |
Revision as of 10:27, 7 June 2017
In this tutorial we tackle the idea file IO using basic input output functions. We also learn about the basic concept of a stream, learn the difference between binary mode and text mode, and Chili even sneaks in a dank Cypress Hill reference.
Topics Covered
- Opening a file for reading with
std::ifstream
- Reading with
get()
and monitoring the steam state withgood()
- Detecting the EOF (End of File) as well as errors in reading and file opening
- Writing to files with
std::ofstream
- The working directory of the application (where it looks for files)
- The difference between binary mode and text mode
- Writing and reading blocks of bytes with
write()
andread()
Video Timestamp Index
Source Code
Homework
Write a console application where the user can enter a fixed number of data pairs consisting of name:value in the form of c-string:unsigned int. Store the entries in memory, and allow the user to print out a text chart of the entry data on demand. Also allow the user to save the entries to a file and load a file of entries into memory. You may not use any library functions beyond what is already being used in the Intermediate series.