User contributions
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- 22:24, 15 March 2020 (diff | hist) . . (+1,069) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 47 (Created page with "This is a 2-part tutorial. Part 1 uses the blur filter from Tutorial 46 to create an improved outline filter, and then teaches the theory behind an better blur filter implemen...")
- 01:22, 1 March 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 46 (→Video Timestamp Index) (current)
- 23:42, 29 February 2020 (diff | hist) . . (-4) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:03, 29 February 2020 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:02, 29 February 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 46
- 23:01, 29 February 2020 (diff | hist) . . (+1,174) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 46 (Created page with "In this video we explore the concept and theory of fullscreen (screen space) filter passes. We learn a little signal processing theory vis-a-vis convolutions, develop some cod...")
- 16:41, 24 February 2020 (diff | hist) . . (+1) . . Beginner C++ Game Programming Tutorial 8
- 16:25, 24 February 2020 (diff | hist) . . (+549) . . Beginner C++ Game Programming Tutorial 8
- 19:30, 16 February 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 45 (→Video Timestamp Index) (current)
- 19:05, 16 February 2020 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:58, 16 February 2020 (diff | hist) . . (+984) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 45 (Created page with "The second of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video is all about comp...")
- 16:05, 1 February 2020 (diff | hist) . . (+6) . . Hardware 3D (C++ DirectX Graphics) Tutorial 44 (→Video Timestamp Index) (current)
- 15:58, 1 February 2020 (diff | hist) . . (+530) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:54, 1 February 2020 (diff | hist) . . (+767) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 44 (Created page with "First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying...")
- 23:15, 18 January 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 43 (→Video Timestamp Index) (current)
- 20:51, 18 January 2020 (diff | hist) . . (+511) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:48, 18 January 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 43 (→See also)
- 20:48, 18 January 2020 (diff | hist) . . (+823) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 43 (Created page with "Introduction of a huge game-changer. The render queue system is going to allow us to decouple the concern of traversing the scene graph from the concern of issuing rending com...")
- 20:37, 18 January 2020 (diff | hist) . . (-7) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Additional Notes) (current)
- 16:38, 29 December 2019 (diff | hist) . . (+26) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Additional Notes)
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