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- 19:30, 5 July 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 57 (→Video Timestamp Index) (current)
- 19:25, 5 July 2020 (diff | hist) . . (+503) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:24, 5 July 2020 (diff | hist) . . (+621) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 57 (Created page with "Learning about the cube map texture resource and how to use it to implement a skybox. == Topics Covered == * Cube map texture * 3D vector sampling * Dealing with skybox depth...")
- 16:21, 27 June 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 56 (current)
- 16:06, 27 June 2020 (diff | hist) . . (+56) . . Hardware 3D (C++ DirectX Graphics) Tutorial 56
- 16:01, 27 June 2020 (diff | hist) . . (-7) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:49, 27 June 2020 (diff | hist) . . (+523) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:47, 27 June 2020 (diff | hist) . . (+960) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 56 (Created page with "Sixth and final part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements slope-scaled depth biasing, makes a shadow effect that is f...")
- 13:24, 27 June 2020 (diff | hist) . . (+517) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:20, 27 June 2020 (diff | hist) . . (+812) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 55 (Created page with "Fifth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements hardware PCF comparison, discusses the concept of soft shadows, and i...") (current)
- 13:10, 27 June 2020 (diff | hist) . . (+428) . . Intermediate C++ Game Programming Tutorial 16 (→Errata)
- 02:16, 9 June 2020 (diff | hist) . . (+1,030) . . Hardware 3D Series (C++ DirectX Graphics)
- 02:13, 9 June 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 54 (→Video Timestamp Index) (current)
- 01:38, 9 June 2020 (diff | hist) . . (+74) . . Hardware 3D (C++ DirectX Graphics) Tutorial 54
- 01:10, 9 June 2020 (diff | hist) . . (+738) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 54 (Created page with "Fourth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the concept of "peter panning" and self-shadowing due to sampling error...")
- 00:26, 9 June 2020 (diff | hist) . . (+881) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 53 (Created page with "Third part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers goes into detail about the concept of self-shadowing (shadow acne) and sh...") (current)
- 23:07, 17 May 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 52 (→Video Timestamp Index) (current)
- 22:01, 17 May 2020 (diff | hist) . . (+507) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:00, 17 May 2020 (diff | hist) . . (+925) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 52 (Created page with "Second part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the basic implementation of the shadow mapping technique and its support...")
- 17:17, 10 May 2020 (diff | hist) . . (+3) . . Hardware 3D (C++ DirectX Graphics) Tutorial 51 (→Video Timestamp Index) (current)
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