User contributions
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- 14:06, 25 September 2020 (diff | hist) . . (+510) . . Hardware 3D Series (C++ DirectX Graphics) (current)
- 14:04, 25 September 2020 (diff | hist) . . (+147) . . Hardware 3D (C++ DirectX Graphics) Tutorial 58 (Undo revision 3318 by Chili (talk)) (current)
- 14:03, 25 September 2020 (diff | hist) . . (+674) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 59 (Created page with "Diagnosing and fixing the issue with point-to-point distance shadow depth, with a little help from Python. == Topics Covered == * More shader debugging in Visual Studio Graph...") (current)
- 14:03, 25 September 2020 (diff | hist) . . (-147) . . Hardware 3D (C++ DirectX Graphics) Tutorial 58
- 09:24, 25 September 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Video Timestamp Index) (current)
- 14:20, 15 September 2020 (diff | hist) . . (+514) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:53, 19 August 2020 (diff | hist) . . (+375) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22 (current)
- 17:31, 15 August 2020 (diff | hist) . . (+821) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 58 (Created page with "Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map. == Topics Covered == * Cubemap shadowmap bindable * Camera vector...")
- 19:30, 5 July 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 57 (→Video Timestamp Index) (current)
- 19:25, 5 July 2020 (diff | hist) . . (+503) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:24, 5 July 2020 (diff | hist) . . (+621) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 57 (Created page with "Learning about the cube map texture resource and how to use it to implement a skybox. == Topics Covered == * Cube map texture * 3D vector sampling * Dealing with skybox depth...")
- 16:21, 27 June 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 56 (current)
- 16:06, 27 June 2020 (diff | hist) . . (+56) . . Hardware 3D (C++ DirectX Graphics) Tutorial 56
- 16:01, 27 June 2020 (diff | hist) . . (-7) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:49, 27 June 2020 (diff | hist) . . (+523) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:47, 27 June 2020 (diff | hist) . . (+960) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 56 (Created page with "Sixth and final part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements slope-scaled depth biasing, makes a shadow effect that is f...")
- 13:24, 27 June 2020 (diff | hist) . . (+517) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:20, 27 June 2020 (diff | hist) . . (+812) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 55 (Created page with "Fifth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements hardware PCF comparison, discusses the concept of soft shadows, and i...") (current)
- 13:10, 27 June 2020 (diff | hist) . . (+428) . . Intermediate C++ Game Programming Tutorial 16 (→Errata)
- 02:16, 9 June 2020 (diff | hist) . . (+1,030) . . Hardware 3D Series (C++ DirectX Graphics)
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