Hardware 3D (C++ DirectX Graphics) Tutorial 11
From Chilipedia
Direct3D 11 is mostly interfaced with as a collection of COM (Component Object Model) objects. In this tutorial we learn about the fundamental concepts and techniques of Microsoft COM.
Topics Covered
- Features of COM
- Binary Compatibility
- Interface Software Engineering Concept
- Reference Counting
- QueryInterface
- UUID /
__uuidof -
IActiveDesktop/IShellLink/IPersistFile - COM / C++ Parallels