Hardware 3D (C++ DirectX Graphics) Tutorial 12
Before diving straight into the Direct3D 11 code, we take a video and look at the overall object architecture of D3D, the process of initializing the core objects, and some specific concepts such as the swap chain and feature level vs. API version.
- Direct3D Device
- Resource, State, and View ojects
- Swap chain and double buffering
- DXGI API vs. Direct3D API
- Feature level vs. API version
- Direct3D Context