Hardware 3D (C++ DirectX Graphics) Tutorial 32
From Chilipedia
Oh my gawd look at how sexy nanoboi is. Materials are the bomb-diggity.
Topics Covered
- Funky pointer to pointer bullshits
- Indexing into Assimp materials
- Iterating over Assimp material properties
- Loading Assimp material texture
- Multiple textures per
Drawable
(multi-slot binding) - Accessing Assimp vertex texture coordinates
- Specular maps with color-intensity and glossiness (power)
- Unpacking (mapping) alpha channel to specular power
- Loading material constants (specular power)