Intermediate C++ Game Programming Tutorial 14
In this tutorial we learn how to make our own goddamn templates. So much power. Drunk with it we are. We also learn about the concept of a "functor" (dumb name, clever idea), which is pretty sweet and an integral part of the standard library.
- Template parameter deduction
Video Timestamp Index
For the template aliases, instead of
typedef Vec2_<int> Vei2;, an alternative syntax is available in C++11 in the form of:
using Vei2 = Vec2_<int>;.