Difference between revisions of "Intermediate C++ Game Programming Tutorial 7"
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== Topics Covered == | == Topics Covered == | ||
− | * C++ | + | * C++ Streams |
− | * std::cin / std::cout | + | * <code>std::cin</code> / <code>std::cout</code> |
− | * Insertion / extraction operators | + | * Insertion <code><<</code> / extraction <code>>></code> operators |
* <code>std::endl</code> and buffered I/O flushing | * <code>std::endl</code> and buffered I/O flushing | ||
* <code><iomanip></code> | * <code><iomanip></code> | ||
− | * Cleaning | + | * Cleaning an input stream with <code>ignore()</code> and <code>clear()</code> |
* <code>std::numeric_limits<></code> | * <code>std::numeric_limits<></code> | ||
* <code>std::string</code> | * <code>std::string</code> | ||
− | * <code>OutputDebugString</code> | + | * <code>OutputDebugString()</code> |
* <code>std::stringstream</code> | * <code>std::stringstream</code> | ||
− | |||
== Video Timestamp Index == | == Video Timestamp Index == | ||
− | + | [https://youtu.be/EIzkeFTpMq0 Tutorial 7] | |
== Source Code == | == Source Code == | ||
[https://github.com/planetchili/Snek GitHub Repo for Snek]<br /> | [https://github.com/planetchili/Snek GitHub Repo for Snek]<br /> | ||
+ | |||
+ | == Other Links == | ||
+ | [https://www.cppreference.com C++ Hardcore Reference]<br /> | ||
+ | [http://www.cplusplus.com C++ Softcore Reference]<br /> | ||
+ | [http://www.gutenberg.org/files/2600/2600-0.txt War and Peace (warp.txt)] | ||
== Homework == | == Homework == | ||
− | The homework is to | + | The homework is to modify Poison Snek so that various game settings can be configured by the user by editing a text file. The settings file should be parseable regardless of the order of the settings in the file. The following settings are recommended: |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | The | + | |
− | + | * Tile Size | |
− | + | * Board Size | |
+ | * Speedup Rate | ||
+ | * Poison Amount | ||
+ | * Food Amount | ||
− | + | For this homework, you are not required to handle malformed input files, though you can attempt to handle those as a bonus challenge if you like. | |
== See also == | == See also == | ||
* [[Intermediate C++ Game Programming Tutorial 8|Next in series (Tutorial 8)]] | * [[Intermediate C++ Game Programming Tutorial 8|Next in series (Tutorial 8)]] | ||
* [[Intermediate C++ Game Programming Series]] | * [[Intermediate C++ Game Programming Series]] |
Latest revision as of 17:35, 30 July 2017
We finally ditch our janky makeshift chili::
routines and use some real shit here. Standard streams (std::cin
/ std::cout
/ std::fstream
) are covered, and then we talk about string manipulation with std::string
. We'll also cover some other less well-known dank C++ code memes, so check it out. Note that this video is more of an overview / whirlwind tour; it introduces various techniques and gives examples, but don't expect a detailed or exhaustive treatment here.
Topics Covered
- C++ Streams
-
std::cin
/std::cout
- Insertion
<<
/ extraction>>
operators -
std::endl
and buffered I/O flushing -
<iomanip>
- Cleaning an input stream with
ignore()
andclear()
-
std::numeric_limits<>
-
std::string
-
OutputDebugString()
-
std::stringstream
Video Timestamp Index
Source Code
Other Links
C++ Hardcore Reference
C++ Softcore Reference
War and Peace (warp.txt)
Homework
The homework is to modify Poison Snek so that various game settings can be configured by the user by editing a text file. The settings file should be parseable regardless of the order of the settings in the file. The following settings are recommended:
- Tile Size
- Board Size
- Speedup Rate
- Poison Amount
- Food Amount
For this homework, you are not required to handle malformed input files, though you can attempt to handle those as a bonus challenge if you like.