Difference between revisions of "Intermediate C++ Game Programming Tutorial 14"
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== Source Code == | == Source Code == | ||
[https://github.com/planetchili/sprite Sprite Repo] | [https://github.com/planetchili/sprite Sprite Repo] | ||
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+ | == Notes == | ||
+ | For the template aliases, instead of <code>typedef Vec2_<int> Vei2;</code>, an alternative syntax is available in C++11 in the form of: <code>using Vei2 = Vec2_<int>;</code>. | ||
== Homework == | == Homework == |
Latest revision as of 11:50, 26 September 2017
In this tutorial we learn how to make our own goddamn templates. So much power. Drunk with it we are. We also learn about the concept of a "functor" (dumb name, clever idea), which is pretty sweet and an integral part of the standard library.
Topics Covered
- Class
template
- Function
template
- Functors
-
typedef
- Template parameter deduction
Video Timestamp Index
Source Code
Notes
For the template aliases, instead of typedef Vec2_<int> Vei2;
, an alternative syntax is available in C++11 in the form of: using Vei2 = Vec2_<int>;
.
Homework
No homework.