Difference between revisions of "Beginner C++ Game Programming Tutorial 20"
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* Implement lives system | * Implement lives system | ||
* Title screen / game over screen | * Title screen / game over screen | ||
− | * Paddle sprite / brick shading | + | * Paddle sprite (not shown in solution video) / brick shading |
+ | |||
+ | Solution video: [https://www.youtube.com/watch?v=5miKCudxFUs here] | ||
== Downloads == | == Downloads == |
Latest revision as of 21:50, 8 February 2017
This is a three-part tutorial in which we play with our balls. Or something. Anyways, we'll finally put all that vector bullshit to good work doing some physics-y type shit.
Main Concepts Taught
- Delegating constructors (Part 1)
- Range-based for loops (Part 2)
- Semi-fixed (upper-bounded) time step (Part 3)
Notes
The tutorial info for the Sound
system can be found here.
Video Timestamp Index
Tutorial 20 - Pt. 1
Tutorial 20 - Pt. 2
Tutorial 20 - Pt. 3
Homework
- Make paddle rebound angle vary
- Game over when hit bottom of screen
- Adjust wall dimensions / paddle / size of bricks
- Draw border to show walls
- Implement lives system
- Title screen / game over screen
- Paddle sprite (not shown in solution video) / brick shading
Solution video: here