Difference between revisions of "Intermediate C++ Game Programming Tutorial 22"
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** If you throw an exception, the code is going to jump out of the current function to wherever it is being caught | ** If you throw an exception, the code is going to jump out of the current function to wherever it is being caught | ||
− | ** Upon jumping out of scope, all objects in scope will be | + | ** Upon jumping out of scope, the destructors of all objects in scope will be called. This is called "unwinding the stack" |
** However, any objects created on the heap will not be destroyed, resulting in a memory leak | ** However, any objects created on the heap will not be destroyed, resulting in a memory leak | ||
** This is avoided by using unique (smart) pointers and allocate memory with <code>std::make_unique<>()</code> instead of using raw pointers and <code>new</code> | ** This is avoided by using unique (smart) pointers and allocate memory with <code>std::make_unique<>()</code> instead of using raw pointers and <code>new</code> |
Revision as of 06:49, 24 November 2019
In this video we learn how to use C++ exceptions to take our error handling to the next level. There is a lot of fear and ignorance surrounding exceptions among "C++ Programmers", and Chili's goal here is to elevate you guys above the shit-tier level to coders who can actually use this feature to its full extent. The second part of this tutorial will give concrete, practical examples of using exceptions in an actual game scenario.
Contents
[hide]Topics Covered
- Basic exception
try
ingthrow
ing andcatch
ing - Exceptions 'bubbling up'
- Rethrowing with
throw
-
catch(...)
-
std::exception
and its derivatives - Polymorphism in exception handling
- Exceptions and destructors
-
noexcept
and move constuctors vs. standard containers - Throw by value, catch by
const
reference
Video Timestamp Index
[Expand]
- Intro: exceptions are the main way of handling errors in C++ 0:10
- Comparing error handling with and without exceptions 1:40
- Example code to demonstrate
try
,throw
,catch
of astd::runtime_error("...")
3:53
- Use
catch(...)
to catch any uncaught excepions 8:55
- Good practice: only throw exception objects that inherit from the
std::exception
class 9:51
-
std::exception
and its derivatives 10:49
- Unwinding the stack: what happens to objects when throwing out of scope 13:39
- Exceptions and destructors 17:17
- Move semantics and containers 18:34
- Best practices 21:56
Extra Discussion
I had an interesting exchange with a viewer, and made a bit of a writeup here: essay time.