Difference between revisions of "3D Fundamentals Tutorial 3"
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(Created page with "In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, usi...") |
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− | In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, using the left-hand rule of course (right | + | In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, using the left-hand rule of course (right hand is busy with the mouse). |
== 2D Rotation == | == 2D Rotation == |
Revision as of 18:44, 24 November 2016
In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, using the left-hand rule of course (right hand is busy with the mouse).
Contents
2D Rotation
For an in-depth explanation / derivation of the formula for 2D rotation, check out this video here: [1]. There is also another video in the same series that deals with encoding transformations in matrices, and it can be found here: [2].
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.