Difference between revisions of "3D Fundamentals Tutorial 3"

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(Created page with "In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, usi...")
 
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In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, using the left-hand rule of course (right hands busy with the mouse).
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In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, using the left-hand rule of course (right hand is busy with the mouse).
  
 
== 2D Rotation ==
 
== 2D Rotation ==

Revision as of 18:44, 24 November 2016

In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, using the left-hand rule of course (right hand is busy with the mouse).

2D Rotation

For an in-depth explanation / derivation of the formula for 2D rotation, check out this video here: [1]. There is also another video in the same series that deals with encoding transformations in matrices, and it can be found here: [2].

Video

The tutorial video is on YouTube here.

Downloads

The GitHub repository for the tutorial code is here.


See also