Difference between revisions of "3D Fundamentals Tutorial 3"
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== 2D Rotation == | == 2D Rotation == | ||
− | For an in-depth explanation / derivation of the formula for 2D rotation, check out | + | For an in-depth explanation / derivation of the formula for 2D rotation, check out [https://www.youtube.com/watch?v=ztdshHDpMFA this video]. There is also another video in the same series that deals with encoding transformations in matrices, and it can be found [https://www.youtube.com/watch?v=l7FoTCEOBqE here]. |
== Video == | == Video == |
Revision as of 18:45, 24 November 2016
In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, using the left-hand rule of course (right hand is busy with the mouse).
Contents
2D Rotation
For an in-depth explanation / derivation of the formula for 2D rotation, check out this video. There is also another video in the same series that deals with encoding transformations in matrices, and it can be found here.
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.