Difference between revisions of "Beginner C++ Game Programming Tutorial 20"
From Chilipedia
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== Video Timestamp Index == | == Video Timestamp Index == | ||
[https://youtu.be/UqN9svru_rg Tutorial 20 - Pt. 1]<br /> | [https://youtu.be/UqN9svru_rg Tutorial 20 - Pt. 1]<br /> | ||
− | [https://youtu.be/jZOeRp8Nm20 Tutorial 20 - Pt. 2] | + | [https://youtu.be/jZOeRp8Nm20 Tutorial 20 - Pt. 2]<br /> |
+ | [https://youtu.be/rvWFlowWSkg Tutorial 20 - Pt. 3] | ||
== Homework == | == Homework == |
Revision as of 23:22, 3 February 2017
This is a three-part tutorial in which we play with our balls. Or something. Anyways, we'll finally put all that vector bullshit to good work doing some physics-y type shit.
Main Concepts Taught
- Delegating constructors (Part 1)
- Range-based for loops (Part 2)
- Semi-fixed (upper-bounded) time step (Part 3)
Notes
The tutorial info for the Sound
system can be found here.
Video Timestamp Index
Tutorial 20 - Pt. 1
Tutorial 20 - Pt. 2
Tutorial 20 - Pt. 3
Homework
TBA