Difference between revisions of "Intermediate C++ Game Programming Tutorial 7"
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== Homework == | == Homework == | ||
| − | The homework is to | + | The homework is to modify Poison Snek so that various game settings can be configured by the user by editing a text file. The settings file should be parseable regardless of the order of the settings in the file. The following settings are recommended: |
| − | + | * Tile Size | |
| − | + | * Board Size | |
| − | + | * Speedup Rate | |
| − | + | * Poison Amount | |
| − | + | * Goal Amount | |
== See also == | == See also == | ||
* [[Intermediate C++ Game Programming Tutorial 8|Next in series (Tutorial 8)]] | * [[Intermediate C++ Game Programming Tutorial 8|Next in series (Tutorial 8)]] | ||
* [[Intermediate C++ Game Programming Series]] | * [[Intermediate C++ Game Programming Series]] | ||
Revision as of 22:26, 27 July 2017
We finally ditch our janky makeshift chili:: routines and use some real shit here. Standard streams (std::cin / std::cout / std::fstream) are covered, and then we talk about string manipulation with std::string. We'll also cover some other less well-known dank C++ code memes, so check it out. Note that this video is more of an overview / whirlwind tour; it introduces various techniques and gives examples, but don't expect a detailed or exhaustive treatment here.
Topics Covered
- C++ Steams
- std::cin / std::cout
- Insertion / extraction operators
-
std::endland buffered I/O flushing -
<iomanip> - Cleaning out an input stream
-
std::numeric_limits<> -
std::string -
OutputDebugString -
std::stringstream
Video Timestamp Index
Source Code
Other Links
C++ Hardcore Reference
C++ Softcore Reference
War and Peace (warp.txt)
Homework
The homework is to modify Poison Snek so that various game settings can be configured by the user by editing a text file. The settings file should be parseable regardless of the order of the settings in the file. The following settings are recommended:
- Tile Size
- Board Size
- Speedup Rate
- Poison Amount
- Goal Amount