Difference between revisions of "Intermediate C++ Game Programming Tutorial 7"
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* <code>std::endl</code> and buffered I/O flushing | * <code>std::endl</code> and buffered I/O flushing | ||
* <code><iomanip></code> | * <code><iomanip></code> | ||
− | * Cleaning | + | * Cleaning an input stream with <code>ignore()</code> and <code>clear()</code> |
* <code>std::numeric_limits<></code> | * <code>std::numeric_limits<></code> | ||
* <code>std::string</code> | * <code>std::string</code> |
Revision as of 12:34, 28 July 2017
We finally ditch our janky makeshift chili::
routines and use some real shit here. Standard streams (std::cin
/ std::cout
/ std::fstream
) are covered, and then we talk about string manipulation with std::string
. We'll also cover some other less well-known dank C++ code memes, so check it out. Note that this video is more of an overview / whirlwind tour; it introduces various techniques and gives examples, but don't expect a detailed or exhaustive treatment here.
Topics Covered
- C++ Streams
-
std::cin
/std::cout
- Insertion
<<
/ extraction>>
operators -
std::endl
and buffered I/O flushing -
<iomanip>
- Cleaning an input stream with
ignore()
andclear()
-
std::numeric_limits<>
-
std::string
-
OutputDebugString
-
std::stringstream
Video Timestamp Index
Source Code
Other Links
C++ Hardcore Reference
C++ Softcore Reference
War and Peace (warp.txt)
Homework
The homework is to modify Poison Snek so that various game settings can be configured by the user by editing a text file. The settings file should be parseable regardless of the order of the settings in the file. The following settings are recommended:
- Tile Size
- Board Size
- Speedup Rate
- Poison Amount
- Goal Amount