Difference between revisions of "Advanced C++ Programming Series"
From Chilipedia
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| style="border:1px solid grey;padding:8px;" colspan="4" | {{#lsth:Advanced C++ Programming Tutorial 2}} | | style="border:1px solid grey;padding:8px;" colspan="4" | {{#lsth:Advanced C++ Programming Tutorial 2}} | ||
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+ | | style="border:1px solid grey;"|3 | ||
+ | | style="border:1px solid grey;text-align:left;"|[[Advanced C++ Programming Tutorial 3|Advanced C++ Game Programming [Dot Product / Collision Physics]]] | ||
+ | | style="border:1px solid grey;"|June 23, 2018 | ||
+ | | style="border:1px solid grey;"|21:08+ | ||
+ | |- style="background-color:#333;color:#c1c1c1;" | ||
+ | | style="border:1px solid grey;padding:8px;" colspan="4" | {{#lsth:Advanced C++ Programming Tutorial 3}} | ||
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Revision as of 01:12, 23 June 2018
The advanced series is a continuation of the Intermediate C++ Game Programming Series. If you find yourself having a hard time grokking (understanding) the code C++ code used in this series, you might want to take a look at Intermediate C++ or even Beginner C++ This series is a bit of a Frankenstein. The first several videos will focus on math skills needed to begin the 3D Fundamentals Series. After that, we will change gears and cover some advanced level C++ language topics.
List of Tutorials
Tutorial Number | Title | Release Date | Runtime |
0 | Advanced C++ Game Programming [Overview] | May 17, 2018 | 5:12 |
This video talks about the course syllabus for the Advanced C++ tutorial series (the shit we gonna learn). I also talk about how the Advanced series relates to the other tutorial series in the Planet Chili tutorial program. | |||
1 | Advanced C++ Game Programming [Line Drawing / Linear Equations] | May 20, 2018 | 37:02 |
In this video, we learn to draw straight lines (not homophobic) between any 2 points. Seriously though, linear equations permeate pretty much all of the things, so you might as well invest some timemoneybucks into not being utter shit at them. | |||
2 | Advanced C++ Game Programming [Transformations / Scaling / Translation] | June 3, 2018 | 23:41+ |
In this tutorial we learn how to transform our shit. Move it around, make it bigger (no pills or pumps required), flip it and reverse it. And later on we make a camera system to scroll our shit in the world. You're gonna like it. | |||
3 | Advanced C++ Game Programming [Dot Product / Collision Physics] | June 23, 2018 | 21:08+ |
The vector dot product. This saucy little number is gonna turn your world upside down, project it, and other such bullshits. Super powerful math stuff do not missit. |