Difference between revisions of "Beginner C++ Game Programming Tutorial 20"
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Revision as of 00:25, 30 January 2017
This is a three-part tutorial in which we play with our balls. Or something. Anyways, we'll finally put all that vector bullshit to good work doing some physics-y type shit.
Main Concepts Taught
- Delegating constructors (Part 1)
- Range-based for loops (Part 2)
- Semi-fixed (upper-bounded) time step (Part 3)
Notes
The tutorial info for the Sound
system can be found here.
Video Timestamp Index
Homework
TBA