3D Fundamentals Tutorial 3
From Chilipedia
In this video we start from the canonical 2D rotation transformation matrix and extend it to 3D to derive rotation around the Z, Y, and Z-axes. We also jerk off said axes, using the left-hand rule of course (right hand is busy with the mouse).
Contents
2D Rotation
For an in-depth explanation / derivation of the formula for 2D rotation, check out this video here: [1]. There is also another video in the same series that deals with encoding transformations in matrices, and it can be found here: [2].
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.