Beginner C++ Game Programming Tutorial 20
From Chilipedia
This is a three-part tutorial in which we play with our balls. Or something. Anyways, we'll finally put all that vector bullshit to good work doing some physics-y type shit.
Main Concepts Taught
- Delegating constructors (Part 1)
- Range-based for loops (Part 2)
- Semi-fixed (upper-bounded) time step (Part 3)
Notes
The tutorial info for the Sound
system can be found here.
Video Timestamp Index
Tutorial 20 - Pt. 1
Tutorial 20 - Pt. 2
Tutorial 20 - Pt. 3
Homework
- Make paddle rebound angle vary
- Game over when hit bottom of screen
- Adjust wall dimensions / paddle / size of bricks
- Draw border to show walls
- Implement lives system
- Title screen / game over screen
- Paddle sprite / brick shading (different from shadow cast on background) / background (maybe)