Hardware 3D (C++ DirectX Graphics) Tutorial 24
From Chilipedia
In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionality of the Graphics Debugger (it's pretty dope).
Contents
Topics Covered
Part 1
- Point light class with ImGui controls
- Single-color per-pixel diffuse shader
- Graphics Debugger
- Examining pixel history
- Stepping through shader code and inspecting variables
- Inspecting CPU-side call stack corresponding to D3D events
- Inspecting contents of constant buffers
- Object history
Part 2
- Organizing constant buffers
- Multiple constant buffer binding
- Specular highlights
- Constant buffer data alignment issues
- Graphics Debugger geometry inspection
Part 3
- Add final drawable (flat-shaded cone)
- Some fun times with ImGui (manipulating cube parameters)