Advanced C++ Programming Tutorial 5
From Chilipedia
Hot take: the Matrix is a mediocre film at best. It's a pretty great way to encode transformations though, so let's matrix it up!
Topics
Part 1
- Matrix form
- Matrix by vector multiplication
- Matrix encoding of scaling, rotation, and flipping
- Matrix multiplication
- Concatenating matrix transforms
Part 2
- Augmented 3x3 matrix for encoding translations
- Matrix multiplication order matters!
- Porting pipeline to use matrix transforms
- Bug hunting!
Video Timestamp Index
- Matrices: what are they, what are they good for? 0:44
- Basic Matrix operations: Matrix by Vector multiplication 3:05
- Creating a templated
_Mat2<T>
Matrix class 7:16
- Matrix data stored as 2D array
T arr[2][2]
- Matrix data stored as 2D array
- Implementing the Matrix by Vector multiplication method 9:21
- Testing in
game.cpp
13:00 - Implementing basic transformations in Matrix form as static functions 15:16
- Scaling & Identity Matrices
- Flipping the y-axis
- Rotation
- Testing in
game.cpp
21:25 - Basic matrix operations: Matrix multiplication 23:06
- Implementing & testing the Matrix multiplication method 25:52
- Recap: concatenating transformations by multiplying transformation matrices 30:10
- This is the beauty of matrix operations: one single concatenated matrix holds all the transformation information
- Concatenating matrices cuts down the number of vector operations needed at runtime
- What about translation? 31:20
- Timestamps WORK-IN-PROGRESS
Links
- GitHub Repo (advmath)
- Note that the code for this tutorial can be found on the <starfield> branch of the repo not in <master>
Homework
None! (or check out 3D Fundamentals you lazy fucks!)