Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 11"
From Chilipedia
(Created page with "Direct3D 11 is mostly interfaced with as a collection of COM (Component Object Model) objects. In this tutorial we learn about the fundamental concepts and techniques of Micro...") |
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* Reference Counting | * Reference Counting | ||
* QueryInterface | * QueryInterface | ||
− | * UUID / __uuidof | + | * UUID / <code>__uuidof</code> |
− | * IActiveDesktop / IShellLink / IPersistFile | + | * <code>IActiveDesktop</code> / <code>IShellLink</code> / <code>IPersistFile</code> |
* COM / C++ Parallels | * COM / C++ Parallels | ||
Latest revision as of 22:59, 7 February 2019
Direct3D 11 is mostly interfaced with as a collection of COM (Component Object Model) objects. In this tutorial we learn about the fundamental concepts and techniques of Microsoft COM.
Topics Covered
- Features of COM
- Binary Compatibility
- Interface Software Engineering Concept
- Reference Counting
- QueryInterface
- UUID /
__uuidof
-
IActiveDesktop
/IShellLink
/IPersistFile
- COM / C++ Parallels