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- 02:13, 9 June 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 54 (→Video Timestamp Index) (current)
- 01:38, 9 June 2020 (diff | hist) . . (+74) . . Hardware 3D (C++ DirectX Graphics) Tutorial 54
- 01:10, 9 June 2020 (diff | hist) . . (+738) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 54 (Created page with "Fourth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the concept of "peter panning" and self-shadowing due to sampling error...")
- 00:26, 9 June 2020 (diff | hist) . . (+881) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 53 (Created page with "Third part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers goes into detail about the concept of self-shadowing (shadow acne) and sh...") (current)
- 23:07, 17 May 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 52 (→Video Timestamp Index) (current)
- 22:01, 17 May 2020 (diff | hist) . . (+507) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:00, 17 May 2020 (diff | hist) . . (+925) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 52 (Created page with "Second part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the basic implementation of the shadow mapping technique and its support...")
- 17:17, 10 May 2020 (diff | hist) . . (+3) . . Hardware 3D (C++ DirectX Graphics) Tutorial 51 (→Video Timestamp Index) (current)
- 16:40, 10 May 2020 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:38, 10 May 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 51 (→See also)
- 16:37, 10 May 2020 (diff | hist) . . (+732) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 51 (Created page with "First part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the fundamental theory behind the shadow mapping technique. == Topics Co...")
- 16:33, 10 May 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 50 (current)
- 21:29, 27 April 2020 (diff | hist) . . (+96) . . Intermediate C++ Game Programming Tutorial 6 (→Homework) (current)
- 23:53, 18 April 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 50 (→Video Timestamp Index)
- 22:44, 18 April 2020 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:34, 18 April 2020 (diff | hist) . . (+726) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 50 (Created page with "Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings. == Topics Covered ==...")
- 20:40, 5 April 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 49 (→Video Timestamp Index) (current)
- 16:51, 5 April 2020 (diff | hist) . . (+513) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:50, 5 April 2020 (diff | hist) . . (+875) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 49 (Created page with "A bit of a lighter tutorial to catch our breath. In this video we quickly go over some engine improvements / fixes, and cover a few interesting tidbits about how Direct3D work...")
- 16:45, 5 April 2020 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
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