User contributions
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- 19:05, 16 February 2020 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:58, 16 February 2020 (diff | hist) . . (+984) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 45 (Created page with "The second of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video is all about comp...")
- 16:05, 1 February 2020 (diff | hist) . . (+6) . . Hardware 3D (C++ DirectX Graphics) Tutorial 44 (→Video Timestamp Index) (current)
- 15:58, 1 February 2020 (diff | hist) . . (+530) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:54, 1 February 2020 (diff | hist) . . (+767) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 44 (Created page with "First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying...")
- 23:15, 18 January 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 43 (→Video Timestamp Index) (current)
- 20:51, 18 January 2020 (diff | hist) . . (+511) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:48, 18 January 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 43 (→See also)
- 20:48, 18 January 2020 (diff | hist) . . (+823) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 43 (Created page with "Introduction of a huge game-changer. The render queue system is going to allow us to decouple the concern of traversing the scene graph from the concern of issuing rending com...")
- 20:37, 18 January 2020 (diff | hist) . . (-7) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Additional Notes) (current)
- 16:38, 29 December 2019 (diff | hist) . . (+26) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Additional Notes)
- 16:37, 29 December 2019 (diff | hist) . . (+1,386) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42
- 11:37, 27 December 2019 (diff | hist) . . (0) . . 3D Fundamentals Tutorial 4 (→Video)
- 14:34, 15 December 2019 (diff | hist) . . (-8) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Topics Covered)
- 14:29, 15 December 2019 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 14:22, 15 December 2019 (diff | hist) . . (+660) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 42 (Created page with "Stencil buffer, multi-pass rendering, and outline special effect. Many 1st-time appearances in this video that will open up many avenues of inquiry and advancement. == Topics...")
- 13:59, 15 December 2019 (diff | hist) . . (+518) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 13:56, 15 December 2019 (diff | hist) . . (+360) . . Hardware 3D (C++ DirectX Graphics) Tutorial 41 (current)
- 13:53, 15 December 2019 (diff | hist) . . (+16) . . Hardware 3D (C++ DirectX Graphics) Tutorial 41 (→Topics Covered)
- 13:52, 15 December 2019 (diff | hist) . . (+912) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 41 (Created page with "Friendship ENDED with GDI+. Now DirectXTex is my new best friend. Also, JSON happens? == Topics Covered == * Usage of dynamic buffer system ** Adding members to layout ** Cre...")
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