User contributions
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- 02:13, 9 June 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 54 (→Video Timestamp Index) (current)
- 01:38, 9 June 2020 (diff | hist) . . (+74) . . Hardware 3D (C++ DirectX Graphics) Tutorial 54
- 01:10, 9 June 2020 (diff | hist) . . (+738) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 54 (Created page with "Fourth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the concept of "peter panning" and self-shadowing due to sampling error...")
- 00:26, 9 June 2020 (diff | hist) . . (+881) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 53 (Created page with "Third part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers goes into detail about the concept of self-shadowing (shadow acne) and sh...") (current)
- 23:07, 17 May 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 52 (→Video Timestamp Index) (current)
- 22:01, 17 May 2020 (diff | hist) . . (+507) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:00, 17 May 2020 (diff | hist) . . (+925) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 52 (Created page with "Second part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the basic implementation of the shadow mapping technique and its support...")
- 17:17, 10 May 2020 (diff | hist) . . (+3) . . Hardware 3D (C++ DirectX Graphics) Tutorial 51 (→Video Timestamp Index) (current)
- 16:40, 10 May 2020 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:38, 10 May 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 51 (→See also)
- 16:37, 10 May 2020 (diff | hist) . . (+732) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 51 (Created page with "First part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the fundamental theory behind the shadow mapping technique. == Topics Co...")
- 16:33, 10 May 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 50 (current)
- 21:29, 27 April 2020 (diff | hist) . . (+96) . . Intermediate C++ Game Programming Tutorial 6 (→Homework) (current)
- 23:53, 18 April 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 50 (→Video Timestamp Index)
- 22:44, 18 April 2020 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:34, 18 April 2020 (diff | hist) . . (+726) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 50 (Created page with "Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings. == Topics Covered ==...")
- 20:40, 5 April 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 49 (→Video Timestamp Index) (current)
- 16:51, 5 April 2020 (diff | hist) . . (+513) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:50, 5 April 2020 (diff | hist) . . (+875) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 49 (Created page with "A bit of a lighter tutorial to catch our breath. In this video we quickly go over some engine improvements / fixes, and cover a few interesting tidbits about how Direct3D work...")
- 16:45, 5 April 2020 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:44, 5 April 2020 (diff | hist) . . (+502) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:59, 29 March 2020 (diff | hist) . . (+50) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Topics Covered) (current)
- 19:56, 29 March 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Video Timestamp Index)
- 19:33, 29 March 2020 (diff | hist) . . (-13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Topics Covered)
- 19:32, 29 March 2020 (diff | hist) . . (+1,030) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 48 (Created page with "We look at a render graph system for creating smart Pass objects that encapsulate and automate the different render passes in our scene, and for defining the connection betwee...")
- 23:25, 20 March 2020 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Video Timestamp Index) (current)
- 23:25, 20 March 2020 (diff | hist) . . (+261) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Topics Covered)
- 22:32, 15 March 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Video Timestamp Index)
- 22:27, 15 March 2020 (diff | hist) . . (+516) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:24, 15 March 2020 (diff | hist) . . (+1,069) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 47 (Created page with "This is a 2-part tutorial. Part 1 uses the blur filter from Tutorial 46 to create an improved outline filter, and then teaches the theory behind an better blur filter implemen...")
- 01:22, 1 March 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 46 (→Video Timestamp Index) (current)
- 23:42, 29 February 2020 (diff | hist) . . (-4) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:03, 29 February 2020 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:02, 29 February 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 46
- 23:01, 29 February 2020 (diff | hist) . . (+1,174) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 46 (Created page with "In this video we explore the concept and theory of fullscreen (screen space) filter passes. We learn a little signal processing theory vis-a-vis convolutions, develop some cod...")
- 16:41, 24 February 2020 (diff | hist) . . (+1) . . Beginner C++ Game Programming Tutorial 8
- 16:25, 24 February 2020 (diff | hist) . . (+549) . . Beginner C++ Game Programming Tutorial 8
- 19:30, 16 February 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 45 (→Video Timestamp Index) (current)
- 19:05, 16 February 2020 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:58, 16 February 2020 (diff | hist) . . (+984) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 45 (Created page with "The second of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video is all about comp...")
- 16:05, 1 February 2020 (diff | hist) . . (+6) . . Hardware 3D (C++ DirectX Graphics) Tutorial 44 (→Video Timestamp Index) (current)
- 15:58, 1 February 2020 (diff | hist) . . (+530) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:54, 1 February 2020 (diff | hist) . . (+767) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 44 (Created page with "First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying...")
- 23:15, 18 January 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 43 (→Video Timestamp Index) (current)
- 20:51, 18 January 2020 (diff | hist) . . (+511) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:48, 18 January 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 43 (→See also)
- 20:48, 18 January 2020 (diff | hist) . . (+823) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 43 (Created page with "Introduction of a huge game-changer. The render queue system is going to allow us to decouple the concern of traversing the scene graph from the concern of issuing rending com...")
- 20:37, 18 January 2020 (diff | hist) . . (-7) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Additional Notes) (current)
- 16:38, 29 December 2019 (diff | hist) . . (+26) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Additional Notes)
- 16:37, 29 December 2019 (diff | hist) . . (+1,386) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42
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