User contributions
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- 14:06, 25 September 2020 (diff | hist) . . (+510) . . Hardware 3D Series (C++ DirectX Graphics) (current)
- 14:04, 25 September 2020 (diff | hist) . . (+147) . . Hardware 3D (C++ DirectX Graphics) Tutorial 58 (Undo revision 3318 by Chili (talk)) (current)
- 14:03, 25 September 2020 (diff | hist) . . (+674) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 59 (Created page with "Diagnosing and fixing the issue with point-to-point distance shadow depth, with a little help from Python. == Topics Covered == * More shader debugging in Visual Studio Graph...") (current)
- 14:03, 25 September 2020 (diff | hist) . . (-147) . . Hardware 3D (C++ DirectX Graphics) Tutorial 58
- 09:24, 25 September 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Video Timestamp Index) (current)
- 14:20, 15 September 2020 (diff | hist) . . (+514) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:53, 19 August 2020 (diff | hist) . . (+375) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22 (current)
- 17:31, 15 August 2020 (diff | hist) . . (+821) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 58 (Created page with "Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map. == Topics Covered == * Cubemap shadowmap bindable * Camera vector...")
- 19:30, 5 July 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 57 (→Video Timestamp Index) (current)
- 19:25, 5 July 2020 (diff | hist) . . (+503) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:24, 5 July 2020 (diff | hist) . . (+621) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 57 (Created page with "Learning about the cube map texture resource and how to use it to implement a skybox. == Topics Covered == * Cube map texture * 3D vector sampling * Dealing with skybox depth...")
- 16:21, 27 June 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 56 (current)
- 16:06, 27 June 2020 (diff | hist) . . (+56) . . Hardware 3D (C++ DirectX Graphics) Tutorial 56
- 16:01, 27 June 2020 (diff | hist) . . (-7) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:49, 27 June 2020 (diff | hist) . . (+523) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:47, 27 June 2020 (diff | hist) . . (+960) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 56 (Created page with "Sixth and final part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements slope-scaled depth biasing, makes a shadow effect that is f...")
- 13:24, 27 June 2020 (diff | hist) . . (+517) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:20, 27 June 2020 (diff | hist) . . (+812) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 55 (Created page with "Fifth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements hardware PCF comparison, discusses the concept of soft shadows, and i...") (current)
- 13:10, 27 June 2020 (diff | hist) . . (+428) . . Intermediate C++ Game Programming Tutorial 16 (→Errata)
- 02:16, 9 June 2020 (diff | hist) . . (+1,030) . . Hardware 3D Series (C++ DirectX Graphics)
- 02:13, 9 June 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 54 (→Video Timestamp Index) (current)
- 01:38, 9 June 2020 (diff | hist) . . (+74) . . Hardware 3D (C++ DirectX Graphics) Tutorial 54
- 01:10, 9 June 2020 (diff | hist) . . (+738) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 54 (Created page with "Fourth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the concept of "peter panning" and self-shadowing due to sampling error...")
- 00:26, 9 June 2020 (diff | hist) . . (+881) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 53 (Created page with "Third part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers goes into detail about the concept of self-shadowing (shadow acne) and sh...") (current)
- 23:07, 17 May 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 52 (→Video Timestamp Index) (current)
- 22:01, 17 May 2020 (diff | hist) . . (+507) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:00, 17 May 2020 (diff | hist) . . (+925) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 52 (Created page with "Second part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the basic implementation of the shadow mapping technique and its support...")
- 17:17, 10 May 2020 (diff | hist) . . (+3) . . Hardware 3D (C++ DirectX Graphics) Tutorial 51 (→Video Timestamp Index) (current)
- 16:40, 10 May 2020 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:38, 10 May 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 51 (→See also)
- 16:37, 10 May 2020 (diff | hist) . . (+732) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 51 (Created page with "First part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the fundamental theory behind the shadow mapping technique. == Topics Co...")
- 16:33, 10 May 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 50 (current)
- 21:29, 27 April 2020 (diff | hist) . . (+96) . . Intermediate C++ Game Programming Tutorial 6 (→Homework) (current)
- 23:53, 18 April 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 50 (→Video Timestamp Index)
- 22:44, 18 April 2020 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:34, 18 April 2020 (diff | hist) . . (+726) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 50 (Created page with "Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings. == Topics Covered ==...")
- 20:40, 5 April 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 49 (→Video Timestamp Index) (current)
- 16:51, 5 April 2020 (diff | hist) . . (+513) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:50, 5 April 2020 (diff | hist) . . (+875) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 49 (Created page with "A bit of a lighter tutorial to catch our breath. In this video we quickly go over some engine improvements / fixes, and cover a few interesting tidbits about how Direct3D work...")
- 16:45, 5 April 2020 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:44, 5 April 2020 (diff | hist) . . (+502) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:59, 29 March 2020 (diff | hist) . . (+50) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Topics Covered) (current)
- 19:56, 29 March 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Video Timestamp Index)
- 19:33, 29 March 2020 (diff | hist) . . (-13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Topics Covered)
- 19:32, 29 March 2020 (diff | hist) . . (+1,030) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 48 (Created page with "We look at a render graph system for creating smart Pass objects that encapsulate and automate the different render passes in our scene, and for defining the connection betwee...")
- 23:25, 20 March 2020 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Video Timestamp Index) (current)
- 23:25, 20 March 2020 (diff | hist) . . (+261) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Topics Covered)
- 22:32, 15 March 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Video Timestamp Index)
- 22:27, 15 March 2020 (diff | hist) . . (+516) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:24, 15 March 2020 (diff | hist) . . (+1,069) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 47 (Created page with "This is a 2-part tutorial. Part 1 uses the blur filter from Tutorial 46 to create an improved outline filter, and then teaches the theory behind an better blur filter implemen...")
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